Tomb Raider 1-3 Remastered Skinned Models Atlantis for Tomb Engine by Mad_Derek
Description
Skinned Enemies from Atlantis
Cowboy
Kold/Mr.T
Skateboard Kid
Winged Mutant
Centaur
Doppelganger
Giant Mutant
Natla
Mutant Egg
Note
Recommend using Tomb Engine 1.11 or Above For the Improved Enemy AI
You don't need to place the Skateboard object on the map , only the Skateboard Kid
To use the Mutant_Egg in the ANIMATING2 and ANIMATING3 slots, trigger the ANIMATING2 so that the object stay active with animation 0 and then use LUA or the NODE "Set Movable's Animation" to change the object's animation to 1 ,and use LUA or the NODE "Shatter movable" for the ANIMATING3
To use the Mutant without wings, move it from ANIMATING1 into the WINGED_MUMMY slot
or Meshswap the Skinned Model
The Winged Mutants supports six OCB settings. Combine flags by adding their OCB values together.
OCB 0: Default behaviour. Mutant/Mummy has wings, can fly, uses both projectile types, and starts in normal idle.
OCB 1: Begins in flying mode (FLY animation).
OCB 2: Mutant/Mummy begins in the INACTIVE state and will not move until provoked.
OCB 4: Mutant/Mummy begins in the POSE state.
OCB 8: Removes Wings and Disables all flying behaviour.
OCB 16: Prevents firing shard/dart projectiles.
OCB 32: Prevents firing bomb/rocket projectiles.
Wads
Categories
Remake
File Format
.wad2
TR Version
Tomb Raider 1 / Tomb Raider Classic
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