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TRC Rome Textures and WAD Faces 2x AI Upscaled by jonson

Description
- Various textures from the TRC Rome levels 2x AI upscaled with ESRGAN.
- I also ripped the WAD from the original TRC Rome levels with WADMerger and applied the same upscaling.
- Resulting texture size is 128x128. Textures with transparency have been upscaled as well by separating the solid and the magenta shape, then upscale independently from each other and recombine afterwards.
- The objects meshes are still from original WAD file. The object faces have been extracted and 2x AI upscaled, then reapplied.
- For the upscaling I used ESRGAN 4x AI upscaling with the 'Unholy_FArt' AI model and 'FArtSuperBlend' AI model both by DinJer, with 50% network interpolation.
- The results were then rescaled by 50%, so the overall upscaling ration is 2x, this is mainly due to TR4 engine limitation (max. WAD atlas page site is 256 pix, some upscaled faces would exceed this.)

Note
IMPORTANT:
- The file is double compressed: ZIP to upload on TRsearch and again RAR, so that it does not exceed the upload limit. A tool to decompress RAR is required.
- The WAD in this package was ripped with WADMerger from TRC and has only a storage function. It cannot be used to create working TR4 levels directly.
- I had issues ripping the wads directly from TRC. I used the wad files ripped by Horus / Oxy instead from TRSearch: https://www.trsearch.org/item/1907
- The statics you can use directly in TR4.
- For the movables it depends strongly on the type. Because of the ripping they are all in default TR4 slots, which are apparently not applicable for a working TR4 level.
- WADMerger: To copy a movable into your WAD press Shift, then click on the '<< Copy' button in WADMerger and select the most appropriate slot.
- WADTool: You can use the 'Add object to different slot' button in the lower right corner and select the most appropriate slot.
- I think this might work well for doors, trapdoors, keys, keyholes, puzzles, puzzleholes, pushables, bridges. You need to test.
- For more complex movables like enemies, it is much more complicated. These you can not copy directly and use other tools instead to make them work...

If you leave me a credit, I would be more than grateful ;). Consider to credit as well: Cristal Dynamics, ESRGAN, DinJer.

Object Type
Textures

Type
Level Textures / Object Textures

Categories
Building / City / Land

TR Version
Tomb Raider Chronicles / Tomb Raider Classic

File Format
.tga

Tile Size
128x128

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1.050 hits

17 Oct 2021

19.00 MB

408 dl
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