*Screenshot is ugly, the character is'nt!* This is a young Irish woman named Autum. I think I worked too hard on Amidala and Rikku, I'm too pooped to poop. This outfit is not a creative masterpiece, just somthing simple so my braid won't explode, that's all. :p The only credit goes to TRnut for the shoes, everthing else was made by me. The Deatails: She has real 3D eyes (Inspired by Danilo's head mesh, thank you Danilo!) 3D lips, 3D eyebrows, bangs, 3D watch, a real 3D dimond ring on her finger (!), rounder fingers, painted fingernails, 3D pockets, ummm.... Oh yeah, a 3D necklake, and rolled up selves (Yes, they're 3D too) :)
AMAZING JOB!! I really liked this one, its really original. The new hair is really cool The quality is good, but it doesnt have some connections. These connections are not as important as some like hip/legs and torso/hip, so I gave 9 to quality It can be used in perfectly in casual level, but the author didnt tell a bit more about the caracter so its a bit dificult to find a great level to use it The jeans textures are from TR AOD, but the size is good and it didnt lost details. The other textures are great too, I loved the eyes. The meshes are amazinh. The high resolution head was based on mine, but the author changed it a lot, its really cool, coz it dont look like Lara, like many custom characters. The other meshes are really nice. Great work! ;)
(14 Oct 2004 03:13)
originality: as a totaly new character she's of course very original. quality: the meshes, the textures are rally good made. No bugs noticed usability: This might be a good casual outfit. You could include a small character describing, so we all would know her better. textures: they are very good, very detailed and have a good size. I like her red hair a lot:) meshes: they are brilliant!!! Everything is 3d. THe ring on her finger looks so cute:) The necklace is beautiful, too and her face looks very different to Lara's. You can really see that the creator spent a lot of time on the meshes.
(19 Oct 2004 09:07)
A fellow Irish, I say. I remember the old days, I took many along, but t'was all in good fun!... She is very original because she is a new character. So 10. The quality is very high because there are no bugs and it looks great. So 10. Its quite useable beause of the clothes but because people usually make TR levels some people wouldn't use her but its still high. So 9. The textures are really great, very detailed and don't clash. They look great and the red hair is nice. (Red hair comes from Spain, not Ireland...lol...) The meshes are really great! WoW! You used 3d everything! And it doesn't look like Lara which is a plus. The jumper and necklace are great. Congratulations on another success....
(19 Oct 2004 19:16)
This is a very interesting outfit, because of the many things to look at. For example, there are the disappearing polygons. TRLE was designed so that polygons not in the camera's view will disappear to lower processor use. However, this was designed with "old" Lara in mind, not our big-shot detail outfits. When polygons are at a certain angle relative to the camera, they disappear. Around the pockets and hips this is a major problem. And then there are the missing connections on the torso and lower legs, creating some nicely messed up lightning here and there, and weak joining between the meshes. Not to forget the hole in the head (where the neck connects, easy to spot underwater), double faces at pelvis, broken right knee joint and holes underneath the pants (easily spotted when crawling)... No, this just won't do. Originality: 10 Jeans are well used, but combining them with a blue sweater and red hair is totally original, so I'll give you the full ten! Quality: 6 Taking all the serious bugs above in account, this is the worst part of the outfit. I've noticed that all of Trinity's latest outfits lack connections, and this is sad, because she's one of our most creative creators! Consider yourself lucky, 'cuz I'm going to write a tutorial about remapping next year, once I have time for it. I hope this will be of help for all the inspiring creators, as remapping is the most dreaded part of TRLE outfit creation. You'll have to settle with a mere 6... Useability: 9 It's hard to determine, as it's a totally new character, but she fits well into peaceful and casual level without shooting (she was designed as Young Lara, yes?). I'll give you a nine, since it's best for Young Lara levels only. Textures: 10 I really like those textures. True, the sweater is only one texture, but it's applied and rotated so well it's not a problem. The jeans are very well made, and the head's textures are just amazing, especially those gorgeous (3D) eyes! The hair is flaming red! The best part is; the textures only fill a single page! Well done! Full score here! Meshes: 9 Although they are very good, there are some small rants here as well. First of all, the bum sticks out quite a bit, making her figure a little out of balance. Many of the connections are placed on the normal meshes, and there are holes where the connections were supposed to join to. The single double face on the pelvis is hardly noticeable, but it's there. The ring and necklace are very good, although the watch looks a slight bit weird with a round shape and rectangular display. The head is well made, in particular the eyes and hair bits are really good, although there are so many of the latter! Maybe it would be a bit annoying for Autum's eyes? Anyway, since the meshes are mostly great, and the problems are few and small, I'll give you a 9! Overall Score: 8,8 / 10 I'll let you know when the tutorial is finished, as I hope it will be of help for you! Other than those problems mentioned, the texture and mesh work are superb, so keep those, and lose the bugs, and you might be on top, one day (if you aren't already...?)! UPDATE (in response to the comment): Whenever I review, I consider the following for each category: Originality: Simply how original the outfit/object is. If there are many look-a-likes, this gets rated lower. (Initial: 10, minus some points for the look-a-like outfits) Quality: The amount of bugs that affect the outfit's/object's overall look. The more serious the bug, the less it gets. (Initial: 10, minus points for each bug depending on their seriousness) Useability: How useful the outfit/object is [u]in the levels it's supposed to be used in[/u]. It gets a reting depending on how well it can be used where it's supposed to be used. (Initial: Depends on the overall outfit, no initial rating here) Custom Textures/Meshes/Animations: The quality (and size) of textures, meshes and animations count here. Too large textures, double faces, jerky animations and choppyness count against the rating (Initial: 0, get's better when the given category has been judged in Strpix/WADMerger/animation viewing program for TRLE and in-game. In-game is most important. Why I rated Quality 6: The problem with the outfit is that there ARE many bugs, and when taking their seriousness in count, this was my judgement: Disappearing polygons at pelvis: Serious. Having disappearing polygons is an annoying problem, especially in dark areas with light spots here and there (or when using a flare). It's possible to work around this problem by angling the faces so they're always visible from the troubling direction. But since even regular users could have spotted this after a few minutes, I gave it a deduct in Quality. Broken right knee joint: Moderately Serious. This is mostly a problem if the character is viewed from the front when playing, and that's rare. It can also be seen from the side though, so it counts against. Also, when the lightning is lower, and there's some light up ahead (or you're using a flare), you can spot a gap between the upper and lower leg, which is distracting and annoying. The problem usually occurs if you add the LARA object to the WAD after LARA_SKIN_JOINTS. Don't do this. Missing connectons: Barely Serious. Missing connections are mostly a problem when lightning affects the character, which is often, but it's not all that annoying. Since these were fine, it didn't count too much. Hole under head and pants: Serious. Having unused connection holes in the outfit when not using double matrixed connection betwen them is a BAD idea. If the outfit is used underwater or when crawling, the holes are revealed, and become annoying and distracting at once. If there are holes, you'll have to limit your level if you don't want the to get revealed, and that's stupid as well. Just patch up the holes, and the Qualiy increases at once. Double face at pelvis: Moderately Serious. When I tested, the texture was almost the same colour as the pants, but I still noticed it. If it suddenly gets another colour (not uncommon), it's very annoying. You were lucky though, as it's on the front, and therefore not all that serious. When there are so many bugs, it shows sloppyness, which must be avoided at all costs. There are so many things to remember, but that's a thing everybody must remember as well. Note on my last comment: When I said "Might be on top, one day", I meant the way people view your outfits. When I say: "Trinity!", people are going to think of high quality outfits and gorgeous textures and meshes (or The Matrix, if you wish)! That's how I view the expression: "Being on top"! [i]Edited by MrNiceGuy[/i]
(13 Dec 2004 22:38)
Thank you for explaining the low rating on quality and for the other ratings as well. I will try to keep this in mind to help my future outfits become better. :)
okay so the originality was 10 because you've made a whole new charactor. It's usability is lowered because most people want to have a Lara based level. The textures were a 9 because only a few textures were used and also I didn't like the shoe texture (but that's just me) The hair mesh was fabulous. You seen very few characters with short hair and your mesh is really unique, I liked it. Now for the quality rating... While it's a great outfit, very original and I really do like it; there were several holes I noticed right away. In the jeans pocket was the one I noticed first. Also, at certain camera angles I would get a sparkly light coming from the outfit and it was really noticable. I'm not sure what causes this, but it looks as if the outfit textures are extended to the sky for some reason. It would be okay for my level, but at one time in a camera sequence, there are several extended textures and it is clearly visable and reduces the value of the outfit. I hope you get what I'm trying to ramble on about. I really do like this outfit, and I hope that if you ever have extra time that you will fix it. It would be a great addition to the archive.
(08 Jan 2008 05:53)