my tests show that 
Wadmerger can only view sprites that are 128x128 or smaller...
NGLE can view the 256x256 sprites fine...
using an object id greater than 498 crashes TRNG and doesnt show up in wadmerger...

SWDEdit v1.02

you will need version 2.9.6.2 of BTNexgenIPL32.dll to run this app...
you can find it where textureadd is located, or contact me for it at champcomics@yahoo.com...

001: can open and edit tomb raider level editor sprite wads (*.swd files)...

002: can create tomb raider level editor sprite wads (*.swd files) from scratch without open one first...

003: can add new objects ex: SKY_GRAPHICS, DEFAULT_SPRITES, MISC_SPRITES, FONT_GRAPHICS, CUSTOM_SPRITES, CUSTOM_OBJID... warning: an object id greater than 498 crashes the other programs, this is for in case new features are added to the level editors without my need to update swdedit...

004: can delete objects... all textures of the object will also be deleted...

005: can edit objects... can change the id of the current object to another...

006: can export sprite textures to bmp, pcx, png, tga (with or without rle compression), tiff, jpeg, raw image files...  

007: can import bmp, pcx, png, tga, tiff, jpeg images to overwrite current sprite... for other file formats use the windows clipboard to import them...

008: can add new sprite textures from image types listed earlier... any image greater than 256x256 will be resized to fit...

009: can delete a sprite texture...

010: can copy a sprite texture to the windows clipboard...

011: can paste an image from the windows clipboard and overwrite current texture... if image greater than 256x256 will be resized to fit...

012: can paste an image from the windows clipboard as a new sprite texture... if image greater than 256x256 will be resized to fit...

013: can resize a sprite texture to 1 - 256 pixles using stretch or bilinear filters and can choose to keep asprect ratio or not... smallest recomended size is 4x4 pixels...

014: can save changes to tomb raider level editor sprite wad (*.swd) format...

015: can close the current opened swd file...

016: can exit the swdedit app...

017: can see info about some sprites when either default_sprites or sky_graphics is seleted, down in the info box will explain what that current sprite is used for, if you have info for other sprites let me know and i can update this...

018: added support for 499 object names... anything higher will be shown as UNKNOWN_SPRITES... and at this current time it crashes TRNG, but its there incase more objects are added in the future...


SWDEdit v1.02.1
bug fixes:
fixed the version number when saving a wad without opening one first...


SWDEdit v1.03

019: can Export Objects and its texures to a Sprite Wad Objects (*.SWO) file... smaller file sizes for easier sharing or storing...

020: can Import Objects and its texures from a Sprite Wad Objects (*.SWO) file...

021: can Split large images into texures of selected sizes... now you can add animated sprite sheets or a large sky image and have it divided up automatically... also options to allow pieces to be smaller than selected size or to keep each piece the same size by filling the remaining space with magenta color...

022: can stop the spliting process if tired to wait...

023: can resize a range of textures with the same options as the single resize function above...

024: can watch the texture pages being built durring saving the wad...

025: shows a progress and time remaining when saving a wad...

026: windows theme support...

bug fixes:
fixed the leaking gdi objects bug...














