; INSTRUCTIONS
; List all of the objects to be merged into RoomAll.mqo under here.
; Each object should be on a new line.
; Only statics or single-mesh movables can be merged.
; Then save this file as MapMergeList.txt to the same directory as meta2tr.exe
; Then when you drag a TR4 file onto meta2tr.exe, any of the objects
; listed below that are on the map will be merged into RoomAll,
; and the object will be replaced with an invisible face.
; The collision of the original object is left untouched.
; The advantage of having an object in the room mesh is that it will react to
; flares or other dynamic lights just like the room does.
; Watch that the number of vertices per room doesn't go above 8192.
; A warning message is displayed if this is the case.
