January 2014

- Increased limit for meshpointers from 1000 to 2000

I increased the above limit due to a problem found by EssGee.

The BTBNorthernLegends wads have greater than 1000 meshpointers.

The problem manifested itself in the cold.wad by ignoring one meshpointer on loading meaning
incorrect meshes were assigned to moveables and statics.

Funnily enough, even though warm.wad also exceeded the limit, there were no problems.

Open a wad in IceBerg's WadExplorer to see what I mean by meshpointers.

Also fixed an off-by-one error for the counter in the loop through the meshpointers which seemed to cause no problems anyway.

