These are the first set of traps from TLR. Some
Objects require a special OCB code. Those are listed
in this README file. 
LARA_WATER_MESH a mesh used by the game for Lara with the waterskin
LARA_PETROL_MESH for the petrol tank
LARA_DIRT_MESH for the dirt bag
SCALES The water scales like in the Temple of Horus. The OCB and setup of these is very difficult:
	Enter the number of litres you'll have to pour in OCB
	Place a heavyswitch for the trapdoor or something first
	Then place the trigger for the foe to be triggered if wrong.
	?? at least, that's how Core did it, but this is less complicated :)
FALLING_BLOCK Place dummy triggers beneath. Collapses when standing on it.
ROLLINGBALL No special OCB. This one is from the Great Pyramid
SPIKEY_FLOOR Similar to Teeth Spikes but larger
TEETH_SPIKES Refer to the manual for all OCB's
JOBY_SPIKES Large descending spikes from underneath the Sphinx. Just place and trigger!
SLICER_DICER Large cutting device from Tomb of Set
CHAIN Swinging knife from Menkaure's Pyramid
PLOUGH Lots of nasty knifes on this machine...
STARGATE Circular blade trap.
HAMMER Used in the GREAT HYPOSTYLE HALL, when handling the obelisks and turn switches. Doesn't do anything, just for effect :)
SPIKEBALL A trapdoor high up with a li'l ball coming out on a cord.
SQUISHY_BLOCK1 Squishes Lara if she isn't fast enough. Moving block from Menkaure's Pyramid.
OBELISK Used in conjunction with HAMMER and TURN_SWITCH
FLOOR_4BLADE 4 knives coming from the ground and clashing together
ROOF_4BLADE the same from the ceiling :)
CATWALK_BLADE Used on a catwalk to cut Lara in half
MOVING_BLADE filthy blade to cut Lara in the middle. Stumbled across in Menkaure's Pyramid (I think)
PLINTH_BLADE blade from a pedestal. Very nasty!
ELEMENT_PUZZLE Used with bag of sand, waterskin and petrol/torch. Enter 1,2 or 3 in OCB. Trigger like a normal switch.
PUZZLE_ITEM1 The shovel.
PI1COMBO1 the blade
PI1COMBO2 the stick
PICKUP_ITEM1 Bag of Sand
PICKUP_ITEM2 Jerrycan filled with petrol. PI 1 and to used with ELEMENT_PUZZLE. Torch needed!
PUZZLE_HOLE1 Nullmesh puzzle hole for the shovel
PUZZLE_DONE1 And the puzzle done. Ideal for triggering flipmaps!
WATERSKIN1_EMPTY And so on - Small Waterskin
WATERSKIN2_EMPTY And so on - Large Waterskin (duh)
TURN_SWITCH The switch used with OBELISK and HAMMER, but also useful for other things :)
MESHSWAP1 Used with the shovel. Needs some animations - sorry!

THAT IS IT!!
Use these in your wads freely as long as you credit CORE Design, but I didn't create THEM,
Just the wad. But it is OK if you credit me too :D. I would appreciate it.


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