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This tutorial is available in the following languages:
English - printer version (v1.1)
Dutch - printer version (translation by Michiel) (v1)

Read Tutorial - Sizes in Metasequoia
Sizes in Metasequoia
Made by Michiel
Many trle users use the tool Metasequoia to make meshes. In order to sucessfully make meshes, there are some things you need to know about sizes and how to import/export meshes. These steps are described here.
Importing in metasequoia When you import a DXF from Strpix to Metasequoia, you will get a dialog with some options. To import it correctly, fill in the form as shown in the picture. - In the Multiply box put 1. - Set x to 2 digit. - Click the Swap YZ button once. - Check the Invert Face button. Check if everything is the same as in the picture and press the Ok button to load the DXF.
Exporting in meta When sending the model back to strpix, use the followin settings. - Set Multiply to 0.01 and x to 0 digit. - Click the Swap YZ button once. - Check the Triangle have four points box. There is a usefull buton Visible objects only. If your object is to big to fit in 1 mesh object, you can split it in 2 objects. First use the Merge All button to add all faces into 1 object. Then select the part you want to split and click Move faces to new object from the Select menu. Now hide one object and export the DXF with the Visible objects only button checked. After saving select the other object and do the same. Then you have 2 DXF files for your high-poly mesh.
Size in meta If you use these import/export values, you have the Tomb Raider world-co?rdinates as size in meta, called TR units or simply units in the rest of this document. These are used internally in Tomb Raider and are like this: 1 block = 1024 units 1 click = 256 units Or compared to real live size: 1 meter = 512 units = 2 clicks 1 centimeter = 5.12 units 1 foot = 156.1 units 1 inch = 1.30 units Static objects are placed at the center of the sector where they are placed. So the origin of the axis in meta is the center of the sector in trle. This means if you go 512 to each side you reach the edge of the sector, like in the picture. Each line is 512 long in it.
Real live outputting Sometimes it's easier to make objects in real live sizes. If you use this for making your objects, you can export the objects with these values as Multiply. Metres - 5.120 Centimeters - 0.0512 Foot - 1.561 Inches - 0.130 For importing, use 1 / export value. That would be the following values: Metres - 0.195 Centimeters - 19.531 Foot - 0.641 Inches - 7.692 NOTE: If you do conversions to these values, there is a small loss of detail on each conversion. So if you import/export an object lots of times to a different size, it's possible some vertices are moved slightly. I advice to do this only for object you fully build yourself from nothing and store the original in MQO format without resizing.

User replies to this tutorial
Posted by MrNiceGuy
It was about time somebody created a tutorial for correctly setting up the import/export business in Metasequoia! I'm glad to see that the values are correct, and that additional options are listed as well. If you want to use different values for importing/exporting, you can use these: IMPORT: Multiply: 1.000 X 1, Swap YZ, Invert Face. EXPORT: Multiply: 1.000 X -1, Swap YZ, Triangle have four points, and uncheck Invert Face.

Posted by Randall Glover
where can I download Metasequoia?

Posted by Randall Glover
where can I download Metasequoia?

Posted by Dustie
You can download it here: http://www.metaseq.net/english/index.html And thanks for the tutorial, really useful -- although the export sizes didn't work for me. I had to use the sizes given by MrNiceGuy.

Posted by mathew9r
well there is a diffent export value use 4 blocks for 64 pixles. EXPORT: Multiply: 0.100 X 0, Swap YZ

Posted by sapper
Or compared to real live size: 1 meter = 512 units = 2 clicks 1 centimeter = 5.12 units 1 foot = 156.1 units 1 inch = 1.30 units