WADMerger

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The first tool that has allowed proper WAD customization, allowing users to copy items used in Tomb Raider levels (.PHD, .TUB, .TR2, .TR4 and .TRC format), and convert the enemies from this format into the correct slot (this is done either automatically, since some object slots in the engine are similar to slots used in former games, or through the use of the AI editor, which allows the user to re-arrange the animations and StateIDs of objects.) Earlier versions of WADMerger had a bug when loading .TR4 levels, which would cause the program to crash. This bug has since been solved. All versions of WADMerger don't load .TRC levels correctly, and the result is partially or completely missing textures on most objects. WADMerger also has a bug concerning levels made with editors used to create "base levels" for DXTRe3D. The levels will not load properly and the textures will be scrambled on all objects.These issues ,as is evidenced by the quality custom levels being created with the assistance of WADmerger,have obviously been resolved- for the most part. WADmerger's latest version is a fully functioning and most commonly used tool in the creation of Tomb Raider custom levels. It has animation features as well.

[edit] History

The first version was released 18th February 2001.


[edit] Features

  • Sound Manager
  • AI Editor
  • Switch Editor
  • Animation Editor
  • Sprite Editor

[edit] Easter Eggs

There are a few easter eggs in WADMerger:

  • In animedit, select a random mesh and open the rotate window. Enter X 18, Y 2, Z 2001 (release date of first version) and click ok.
  • Also in animedit, type SSIZE.
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