VON CROY

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VON_CROY
Image:VON CROY.png
Media:VON_CROY.zip
Name VON_CROY
Slot 39
Type Controllable character

Von Croy must be controlled with AI_FOLLOW items. He will walk to the next object when the ocb of the AI_FOLLOW is lower than the value set by the last triggered FLIPEFFECT 30 trigger.

[edit] Setting up the path

To control the path of Von Croy, you must put AI_FOLLOW objects. First put Von Croy and an AI_FOLLOW on the place where you want him to start. Then set up his complete route, at every point he must visit you must put an AI_FOLLOW object. Also every place where he should do something place an AI_FOLLOW, for possible actions see below. When you placed the AI_FOLLOW, you must tell in which order he should walk to them. Give the AI_FOLLOW below him a number, best is to use 0. That is the base number. Then the first AI he should go to will get the same number. The second AI will get base+1, the third base+2, etc.

[edit] Controlling the movement

Von Croy will not walk by itself. You must order it to walk first by putting a FLIPEFFECT 30 trigger. The FLIPEFFECT trigger can be selected in the trigger menu by clicking Object. This will give a list, choice FLIPEFFECT. Next to that box put 30. Now in the timer field put the ocb code of the AI object you want him to walk to. Put that trigger somewhere, when it gets activated the guard will start walking to the point assigned in the flipeffect. You do not have to trigger each AI object, you can skip a few but he will still walk to them and do the actions assigned to the AI objects. When Von Croy arrives at an AI object where he should trigger something, he will stop and wait for Lara before performing his action.


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