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- 09:02, 26 January 2009 Ziplines (hist) [1,151 bytes] Phys (Talk | contribs) (New page: A '''Zipline''' is made from two objects; a slider and a rope. The slider and rope can be taken from a WAD where the zipline is used. When placing in a WAD to be used in [[Tomb Raider...)
- 18:28, 17 July 2008 WADMerger Manual - Sounds (hist) [2,223 bytes] Michiel (Talk | contribs) (New page: This page is part of the WADMerger Manual. This section of the manual will explain how WADMerger handles sounds and how to use the Sound Manager.)
- 23:21, 10 May 2008 Ripping TR objects (TRNG) (hist) [1,931 bytes] Michiel (Talk | contribs) (New page: This tutorial will describe how to extract objects from other TR games to the TRNG engine. This tutorial ''only'' covers objects that have compatible slots in the TRNG engine. For a list o...)
- 15:58, 3 May 2008 WADMerger Manual - Basics (hist) [9,067 bytes] Michiel (Talk | contribs) (New page: This section of the manual will explain the basics of WADMerger. The first section will explain what all the buttons do, after that the basic buttons are explained with more detail. == Ma...)
- 15:22, 3 May 2008 WADMerger Manual (hist) [247 bytes] Michiel (Talk | contribs) (New page: This is the official WADMerger Manual. This manual is written for WADMerger 1.98 Beta 2. == Contents == 1 - Basics)
- 15:21, 3 May 2008 WADMerger Manual/1 (hist) [2,209 bytes] Michiel (Talk | contribs) (New page: {{WADMerger_Manual| |section=1 |name=Basics}})
- 13:31, 21 April 2008 RUBBER BOAT (hist) [1,285 bytes] Michiel (Talk | contribs) (New page: {{Objects| |name=RUBBER_BOAT |slot=467 & 468 (ng) |type=Vehicle }} Category:Objects Category:Vehicle The RUBBER_BOAT and RUBBER_BOAT_LARA can only be used with the TRNG engine. T...)
- 12:07, 21 April 2008 MOTOR BOAT (hist) [1,063 bytes] Michiel (Talk | contribs) (New page: {{Objects| |name=MOTOR_BOAT |slot=465 (ng) |type=Vehicle }} Category:Objects Category:Vehicle)
- 14:11, 20 April 2008 Animation Editor Basics (hist) [719 bytes] Michiel (Talk | contribs) (New page: == Menu structure == The options in the animation editor are stored in 2 places: the menu bar and the toolbar. The most important ones are in the toolbar, the other ones in the menu. Some ...)
- 17:26, 16 February 2008 Lightning Puzzle (hist) [1,094 bytes] Michiel (Talk | contribs) (New page: The Lightning Puzzle was used in the Street Bazaar level. The player had to push a lightning conductor to a place the lightning would strike, causing it to lead the lightning to the bridge...)
- 16:04, 16 February 2008 Poseidon Trident Puzzle (hist) [1,881 bytes] Michiel (Talk | contribs) (New page: The Poseidon trident puzzle was found in the Temple of Poseidon level. It included 4 tridents that had to be placed on statues to make the water flow to a pool. Once all 4 tridents were in...)
- 12:11, 23 January 2008 Elevator using NGLE (hist) [5,040 bytes] Michiel (Talk | contribs) (New page: With the Tomb Raider Next Generation game engine you can create real elevators. The elevator uses the TWOBLOCK_PLATFORM object for the elevator that moves up and down. If you want ...)
- 21:03, 29 December 2007 Code Bits (hist) [4,310 bytes] Michiel (Talk | contribs) (New page: Code Bits are the buttons you will find in the OCB menu and in triggers. They are normally used to activate and deactivate objects. Some objects have a hardcoded effect with codebits. ...)
- 21:00, 29 December 2007 OCB (hist) [860 bytes] Michiel (Talk | contribs) (New page: OCB stands for Object Code Bit menu. It is a small menu you can open by selecting an object and pressing the '''O''' key on your keyboard. In the menu you can change the behaviour of objec...)
- 19:17, 29 December 2007 ELEMENT PUZZLE (hist) [2,253 bytes] Michiel (Talk | contribs) (New page: {{Objects| |name=ELEMENT_PUZZLE |slot=174 |type=Puzzle }} Category:Objects Category:Puzzles)
- 15:51, 29 December 2007 KICK DOOR (hist) [97 bytes] Michiel (Talk | contribs) (New page: {{Objects2| |name=KICK_DOORx |slot=332-333 |type=Door }} Category:Objects Category:Doors)
- 15:49, 29 December 2007 PUSHPULL DOOR (hist) [101 bytes] Michiel (Talk | contribs) (New page: {{Objects| |name=PUSHPULL_DOORx |slot=330-331 |type=Door }} Category:Objects Category:Doors)
- 14:59, 29 December 2007 List of pickups (hist) [3,624 bytes] Michiel (Talk | contribs) (New page: == Weapons == {| class="toccolours" style="width:500px; margin-left: 1em; margin-bottom: 1em; font-size: 85%;" | valign="top" | '''PISTOLS_ITEM''' | 349 |- | valign="top" | '''PISTOLS_AMM...)
