Scales Puzzle
From TRLE Wiki
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| Name | SCALES |
| Slot | 113 |
| Type | Puzzle |
The scales are a puzzle original used in the Temple of Horus level. The puzzle works in combination with the WATERSKIN1, WATERSKIN2 and optional the AHMET. The idea of the puzzle is to put the right amount of water in the bottle so the scales are in balance. If the wrong amount of water is inserted, the Ahmet is released. Once the Amhet is killed, the player can try again. The amount of water needed is hinted to the player, who then has to use one or both of the waterskins to get the right amouth of water, which can be between 1 and 5 liters. For 1, 2 and 4 liters of water, the player has to use both waterskins and fill/empty/combine them to get the right amount of water in it.
[edit] Setup
In the OCB of the scales, put the amount of water required (1-5). Below the scales, put HEAVYSWITCH triggers for all objects that can get activated with the scales (both objects for when the right and wrong amouth of water is inserted). The trick which object is activated is done with the codebits. The scales will activate the codebits 2345 when the right amount of water is inserted, while codebits 1345 are activated for the wrong amount of water. Since objects get active when all 5 codebits are activated, you must manually activate the fifth codebit in the OCB menu of the object.
- For objects that need to be triggered when the correct amount of water is inserted, enable codebit 1 in the OCB menu.
- For objects that need to be triggered when the wrong amount of water is inserted, enable codebit 2 in the OCB menu.
You can trigger as much objects as you want under the scales. However, you cannot trigger Flipmaps directly, because flipmaps don't have an OCB menu where you can set the codebit. Instead you need to use a FLAME_EMITTER2 to trigger flipmaps using the scales.
[edit] Resetting
Resetting of the scales seems to be hardcoded. This only happens if the AHMET enemy is killed. The Ahmet will explode and respawn, and this will also reset the scales. For this effect to work, the Ahmet needs to be locked away so Lara can only fight him when the wrong amount of water is inserted into the scales. For this you can hide the Ahmet in a room that is locked with a door with codebit 2 pressed. The door should be triggered under the scales with the HEAVYSWITCH trigger. You should place a HEAVYANTRITRIGGER right outside the room where the Ahmet is locked, to avoid the player going inside the room of the Ahmet and then killing it, because that will cause Lara to be locked inside forever with the Ahmet.
[edit] Use without Ahmet
The puzzle can be used without the Ahmet, but then it can only be used once. If the wrong amount is inserted, you can never insert the right amount anymore. This should only be used if there is an alternative path for when the wrong amount is inserted, or if the puzzle is only used to hide a secret.

