Multiple enemy instances
From TRLE Wiki
TRLE has a special feature that allows multiple enemies to be triggered after each other. When the first enemy is killed, the second one will appear, and so on until all enemies are dead. This hardcoded effect work only in the third room of a level (room 2).
[edit] Setup
First you must place and setup all baddies as usual. Then edit the OCB of the first baddy and add 1000 to the value. In the second baddy, add 2000. Add 3000 for the third baddy, 4000 for the forth, and so on. For objects that are fully compatible with this feature, you can combine this OCB value with the regular OCB codes for their appearance. Also you can use AI objects on the enemies to make them run to a specific place and trigger something there.
- Note: this feature only works in the third room (room 2). Unused rooms don't count, so if you skip some room slots, make sure it's the third used room.
[edit] Compatibility
The feature seems to be able to trigger most kind of enemies. However, not all enemies will trigger the next one when they are killed. Here is a list of full and half compatible enemies that have been tested.. In this list, full means the enemy is be able to be triggered and trigger other enemies on his death, and his own OCB codes can be combined with the these codes. Half compatible means the enemy can be triggered, but does not trigger other enemies on death, nor it can have combined OCB codes.
| BADDY_1 | Full | |
| GUIDE | Half | Won't activate enemy automatically, but can activate heavy tiggers using AI_FOLLOW. |
| SMALL_SCORPION | Half | |
| MUMMY | Half |
