Making enemies non attacking
From TRLE Wiki
This tutorial describes how to disable attacking animations from enemies using wadmerger. Please note that this completely disables attacking even if you shoot them. Some enemies can be made friendly with AI items but then they attack when you shoot.
[edit] Finding the animations
First of all, load the object in the animation editor. Take some time to view each animation and write down the animation numbers of the animations where it attacks. The animation number can be seen below the 3D window. You also need to write down the number of the standing animation.
[edit] Remapping the state changes
Now go back to the first animation and hit the most right button in the toolbar to open the State Change Editor. Look in the 4th column. It says Next Animation. Look below that list if there are any of the numbers you just wrote down. Click on that item in the list. The values will be filled in below the table. Fill in the number of the standing animation in the 4th textbox and press the Change button. Do this for all attack animations in this list.
Now close this window. It is very important to close it you might damage your object and you have to start all over.
You have to do this step for each animation the object has. This way you make sure there is no link to the attack animations. Of course not all animations have a link to one so sometimes there is nothing to remove.
[edit] Testing
Now close the animation editor and save your wad. If everything worked fine, the enemy will follow Lara and stop next to her.
