Library planet puzzle
From TRLE Wiki
The planet puzzle was used in the TR4 The Lost Library level. It had 5 pushable globes in a planetarium that needed to be placed in the correct place. When a globe was at the right place, an effect started glowing above it. When all 5 globes were in place, a raising block lowered allowing you to continue in the level. Since some of the globes were placed behind gates, you needed to find puzzles first to get them.
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[edit] Setup
The puzzle uses the 5 PUSHABLE_OBJECT objects. The pushables are numbered 1-5. This number appears both in the codebits (by pressing the button) and in the OCB (enter the number in the field). Each pushable needs a different number. The OCB and codebits don't have to be the same, but it's best to keep them the same, because that makes it easier to set up.
Finally, you have to place ANIMATING4 in the room, at the place you want the lightning effect to go. Also you should place a hint which pushable should go on which sector.
[edit] Troubleshooting
If the puzzle for some reason does not work, most likely something is set up incorrectly. The sections below show the most common problems.
[edit] Crash with last pushable
If the game crashes when you place the last pushable in place, it's most likely that the ANIMATING4 object is missing. You have to include the object in your wad and place it in the map. If you copy the object into your wad using WADMerger, make sure smartcopy is turned off because it does not work in another ANIMATING slot.
[edit] Planet effect doesn't show
If the planet effect does not show when you push the pushable in place, first of all make sure the pushable is in the correct sector. If it is, you should compare the OCB and codebits. The HEAVYTRIGGER, PLANET_EFFECT and PUSHABLE_OBJECT are all part of the same group and should have the same number. For the PLANET_EFFECT and PUSHABLE_OBJECT, this number should be put in the OCB. For all 3 the number must be in the codebits as well. For the HEAVYTRIGGER and PUSHABLE_OBJECT, the number should be checked and the rest unchecked, for the PLANET_EFFECT the number should be unchecked with the rest checked.
[edit] Pushable can't be pushed
If a pushable cannot be pushed, but is not in the correct place, you proberly used an incorrect OCB value. Make sure there are no 2 pushables with the same OCB, and that the PLANET_EFFECT has the same OCB as the PUSHABLE_OBJECT that must be pushed to it.
[edit] Less pushables
The puzzle can be done with less then 5 pushables as well, however no lightning effect will appear. If you have less then 5 pushables, first set it up as usual, except you leave out the objects you don't need. Use the highest numbers for it. If you use 3 pushables, use the OCB values 1-3. When you finished it, you need to adjust the codebits for the HEAVYSWITCH, PLANET_EFFECT and PUSHABLE_OBJECT with the highest number. Instead of just 1 button, you should also press the buttons of the unused objects. So if you have 3 pushables, in the 3rd PUSHABLE_OBJECT and HEAVYSWITCH, press codebits 3, 4 and 5. In the PLANET_EFFECT, uncheck the codebits 3, 4 and 5 and check the numbers 1 and 2.




