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New water animation - Ratings
User Originality Useability Quality Textures Meshes Animations
MrNiceGuy 10 8 10 9 - -
Trinity 10 9 10 10 - -
Devoid 10 10 10 10 - -
Avarage 10 9 10 9.7 - -
Total rating: 9.68
Quality rating: 9.83

Review by MrNiceGuy
Originality Useability Quality Textures Meshes Animations
10 8 10 9 - -
Comments
Very smooth, but oily...?
Posted on 2004-12-12 00:22:50

I love water! The substance is one of the most wonderful things in this world. Swimming in water is like flying, except you can only hold your breath for so long. It's the essence of life, and it reflects light in a very beautiful way, making the surface very beautiful and magnificent! In reality, it looks like a moving mirror. In TRLE, it looks... well, not as good as it could have been. When I saw an improvement to the old, choppy water textures on the site, I immediately got an interest for them, and downloaded them very soon thereafter. Testing them was a joy in itself. Looking at them in sequence in Texture Edit showed a lot of smoothness, and they looked very nice overall. In-game they looked even better, moving in a very smooth constant sequence. They were simply amazing, but there is something not so good about them. The fact that they are blue and green instead of in greytones, make them look like oil when viewed at in-game. The thing many people haven't quite understood is that pure water is a transparent substance. Making the textures blue makes them fine for oceans, but for small water rooms it just doesn't work. But apart from that little note, these are much smoother than the original water textures, and are recommended for any ocean you're creating! To sum the review up, here's the categorical review:

Originality: 10
We've had some sprite improvements by Silent Viper, including a water sprite, but those are a bit different than redoing the direct surface, so a ten for originality!

Quality: 9
The textures animate smoothly and look like a water surface, so I'll give you the full ten here as well!

Useability: 8
The fact that they are in blue and green limits their use, as water surfaces should be more affected by the colours of the areas above and below the surface. This can be fixed by making the textures in greytones, but for now, they are best used for oceans. I'll give you an eight here.

Custom Textures: 9
As I've stated already, they are very smooth and well made, but since they are directly blue, their use is limited, so I'll give you a nine.

Overall Score: 9.25 / 10

By the way, to make them look even better, give them level 2 Bump-mapping. This makes them look a bit more 3D.
Item author's comments
I adjusted the tga. You can now choose a greytone, blue or green one to fit your style. I did not create the animation. I only adjusted it for the LE. This animation and a lot of other textures can be found at http://www.grsites.com/. Thanks for the review

Review by Trinity
Originality Useability Quality Textures Meshes Animations
10 9 10 10 - -
Comments

Posted on 2005-01-08 20:36:57

Original: For being the first water textures added to the search enigine (Other than the typical TR textures) has good originailty.

Quality: The textures work very well and they look wonderful. Nothing wrong with them, all really quite good.

Useable: Water textures are used in almost every TR & non-TR levels. So useability is high. Maybe not so much for small puddles, but lakes and other large open places that

Custom textures: I did not find them oily at all in large spaces, a small lake size is perfect for them.

----

I tested them in my Fantasy level and it looked wonderful and really fit well. It helped make it look more like a completly new game, witch is what I'm going for so far.
Thanks for making them! It was a great addition to my level.

Review by Devoid
Originality Useability Quality Textures Meshes Animations
10 10 10 10 - -
Comments
devoid
Posted on 2005-04-13 16:46:43

What a great idea haven't seen water this good in TRLE before.
High Quality looks and moves great in game.
Textures are nicely placed and a nice color blue.
Useable in any level with water.
No new animation or meshes its water don't need them.
Anyway great job.




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