|
|
| You are not logged in ( Login | Register ) | |
| Online: constantine and 23 guests | |
> TRLE Search Engine> Forums > General TRLE Talk > FlipEffects
| 2004-08-17 21:03 | |
| xavier34000 | FlipEffects  |
|
Registrated Member 46 posts |
Hi all!
I was just wondering if it wouldn't be a good idea to make a review about the FliEffects codes. Core gave some of them in the pdf file, there are few others to test! For example, on a french forum I saw about two flipeffects that are not in the edmanpdf file... code 12: Disables Lara to use guns Code 9 : Re-Unables Lara to use guns. I noticed a few problems with the FlipEffect 12 using flares and stuffs like that. I know i wrote others but I lost my pieces of paper! Stupid of me! Is there anyone having interesting FlipEffects except of the #2, 4, 7, 10, 11, 28, 30 and 31? huh, by the way, excuse my bad English. hehe, it's just a second language for me! c u. Pincez-moi, je r?ve! |
|
|
|
| 2004-08-17 22:52 | |
| MrNiceGuy | Flip Effects...  |
|
Staff Member 977 posts |
I'm sure there are plenty of Flip Effects to discover, and I think it would be a good idea to make a topic where people could submit the Flip Effects they find. Thanks for the sig, Keith! Me likes! |
|
|
|
| 2004-08-18 02:27 | |
| Johnny |   |
|
Registrated Member 424 posts |
I would love to hear about new flipeffects! And by the way, you actually do speak pretty good English! Just makin' games beta! |
|
|
|
| 2004-08-18 09:41 | |
| xavier34000 |   |
|
Registrated Member 46 posts |
Oh, thank you very much jonhy :-D
I hope to hear about new flipeffects aswell... c u round Pincez-moi, je r?ve! |
|
|
|
| 2004-08-18 12:32 | |
| Michiel |   |
|
Administrator 1318 posts |
Well these are the most usefull ones not in the manual:
12 disable guns (can't be used anymore) 13 enable guns 44 make baddy with back to lara notice her and shoot 46 kill all enemies There are more in animation editor, animcommand effect list, but these mostly apply to animations. Not very usefull having Lara get out a crowbar in the middle of a level. Last edited by Michiel on 2004-08-18 12:33
|
| 2004-08-19 03:36 | |
| Johnny |   |
|
Registrated Member 424 posts |
Ok, thanks Michiel, but why can't we use flipeffect 12? Because I am using it twice in my game. Just makin' games beta! |
|
|
|
| 2004-08-19 11:17 | |
| Michiel |   |
|
Administrator 1318 posts |
You can't use the GUNS if you use that effect
|
| 2004-08-19 11:41 | |
| MrNiceGuy | FlipEffect 12?  |
|
Staff Member 977 posts |
I was just wondering, will the weapons still be in your inventory when you use FlipEffect 12? And if they are, will it be possible to use flares? Thanks for the sig, Keith! Me likes! |
|
|
|
| 2004-08-19 14:59 | |
| xavier34000 |   |
|
Registrated Member 46 posts |
Yes, the guns will be in the inventory.
There's a bug when using flares... that what I meant in my first message... Pincez-moi, je r?ve! |
|
|
|
| 2006-02-22 20:05 | |
| Raiderfan |   |
|
Registrated Member 190 posts |
Can someone explain flipeffect 44 a bit further? Does it work with AI_...? I'd like to know more 'bout it, since it seems quite useful to me. I don't know what to say here, perhaps the things I said above here are a little more useful??? |
| 2007-05-11 09:32 | |
| joshkrz |   |
|
Registrated Member 18 posts |
we should create a thread about normal flipeffects and custom flipeffects:
ONLY_IN_WATER DEC_HP 1 STOP For Example to use with TREP, this would be extreamly useful to alot of people im sure Rebuilding TR3!! |
Tomb raider is copyrighted by Core Design Ltd. And Eidos Interactive.
The TRLE Search Engine is an unofficial site for trle fans, by trle fans. None of the downloads on this site is supported by Core Design Ltd. and Eidos Interactive.
The TRLE Search Engine is not responsible for the downloads that can be found here. All items are owned by the person who submitted it.
1.398