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2007-08-13 17:41
Ivan92  
Registrated Member

4 posts
Hello Guys
I would Really Appreciate If Someone Would Help With One Simple Problem...
Im Making a project in wich I want to include a some kind of a puzzle from tr4...well its nearly a puzzle.........
In the level Guardian OF Semerkhet,There is a part where you have to make the bull smash three buttons, each located on three columns in orther for the door to open! I have downloaded the sphinx(Bull)wad and also The animation8 object(The Button That the bull Must Smash) is included in that same wad! I do the Following:

1.Place The Animations On the Columns,trigger the animation and the bull to the same square and make it a heavy trigger!( I tested That and it worked) But When I trigger the door to the same squares as the animations
are triggered I cannot set the trigger code bits for the door(The bull Must smash all three buttons so the door will open) Cause i get a message:"cannot Overlap Special Triggers"
2.Then I delete all triggers and try another way around, First I place heavy triggers for the door and the bull( and SEt the trigger code bits) And then I trigger the Animations! but Then when I tested it i realized That When the Bull hits The Button The Animation Doesnt start and the button remains not broken until he hits all three buttons and the doors open But then Suddenly All Buttons Appear Broken.....I dont Know what to do someone plz help
Trigger and the button remains not broken! But When I make the bull Hit all three buttons Suddenly All Three Appear Broken And The Door Opens! Someone please! I will explain more in detail if needed....
Last edited by Ivan92 on 2007-08-14 06:30
 
 

2007-08-14 17:59
Zique  
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177 posts
SOrry, I can't help you here...
Love ChatBot.
 
 

2007-10-16 04:19
damian m2 tutorials 
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60 posts
would anyone like a tutorial on how to add extra levels into their game... 7 is just not enough!
Anniversary home level: 75% (on ice)
other levels in game: 0% (on ice)
 
 

2008-01-26 18:13
Kamnelomo  
Registrated Member

6 posts
Help please, I can't understand how to place objects without LE converting them into Lara's bum!
I'm Cool.
P.S. You are not.
 
 

2008-01-26 23:34
Aza  
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User's avatar
392 posts
Use Wadmerger ( you can find it in the tools section of this site ) to place the objects you need in your Wad.

Open the wad you want to add stuff to in the left hand panel.

Open the wad you want to take stuff from in the right hand panel.

Copy the stuff you need from the right hand panel, into the left hand panel, and save the wad.


Aza
 
 

2008-01-26 23:51
Kamnelomo  
Registrated Member

6 posts
Quote (Aza @ 26-1-2008 23:34):
Use Wadmerger ( you can find it in the tools section of this site ) to place the objects you need in your Wad.

Open the wad you want to add stuff to in the left hand panel.

Open the wad you want to take stuff from in the right hand panel.

Copy the stuff you need from the right hand panel, into the left hand panel, and save the wad.


Aza


I always do exactly this.
I'm Cool.
P.S. You are not.
 
 

2008-01-27 00:44
Aza  
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392 posts
Are you sure you are overwriting the wad in the left hand panel when saving?

This is the method I use and it works every time


Aza
 
 

2008-01-27 01:17
Michiel  
Administrator
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1385 posts
It sounds like you exported the tom with the wrong filename. If your wad is called mywad, and you export the tom as tut1, all the objects that you used from mywad but do not exist in tut1 will be changed into lara's bum. You must always use the same filename as you used for the wad when exporting the tom file. If you want to try the level out in the tut1 slot, rename it to tut1 after converting the level using tom2pc.
 
 

2008-01-27 11:36
Kamnelomo  
Registrated Member

6 posts
Quote (Michiel @ 27-1-2008 01:17):
.


Aha... Thank you. Works!


I'm Cool.
P.S. You are not.
 
 

2008-02-07 00:41
jocb17  
Registrated Member
User's avatar
150 posts
I don't know if this counts as a tutorial, but I would like examples of how to do the new script features with NGLE. I've read the manual for it, but it doesn't give examples and I'm lost. I think examples would really be helpful, so maybe there could be a FAQ about it on. I guess that's what I'm really asking for...
Tomb Raider: LOST But Not Forgotten
Current Status: 50% done
Check out the trailer here.
 
 

2008-02-07 19:06
DAZZLE  
Registrated Member

259 posts
i am creating a game with 6 levels,

but when i walk over the flippeffect4 trigger, the game loads the title.

i really want to know how to make a level jump.
-Bye bye signature-
 
 

2008-02-07 22:39
usuki_frenzist  
Registrated Member

252 posts
There are level jumping tutorials on .
 
 

2008-02-08 12:23
bedazzled  
Registrated Member

87 posts
Quote (jocb17 @ 7-2-2008 00:41):
I don't know if this counts as a tutorial, but I would like examples of how to do the new script features with NGLE. I've read the manual for it, but it doesn't give examples and I'm lost. I think examples would really be helpful, so maybe there could be a FAQ about it on. I guess that's what I'm really asking for...


Agreed the manual for this new game engine is next to useless.
 
 

2008-03-16 13:39
playerjck530 Troops 
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User's avatar
24 posts
What about something on the TROOPS object and the SCALES and the STATUE_PLYNTH?????

i dont know how to use them!

well i found out the SCALES

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http://jacksmininetwork.co.uk/
 
 

2008-03-16 22:39
jocb17  
Registrated Member
User's avatar
150 posts
Quote (Ivan92 @ 13-8-2007 17:41):
Hello Guys
I would Really Appreciate If Someone Would Help With One Simple Problem...
Im Making a project in wich I want to include a some kind of a puzzle from tr4...well its nearly a puzzle.........
In the level Guardian OF Semerkhet,There is a part where you have to make the bull smash three buttons, each located on three columns in orther for the door to open! I have downloaded the sphinx(Bull)wad and also The animation8 object(The Button That the bull Must Smash) is included in that same wad! I do the Following:

1.Place The Animations On the Columns,trigger the animation and the bull to the same square and make it a heavy trigger!( I tested That and it worked) But When I trigger the door to the same squares as the animations
are triggered I cannot set the trigger code bits for the door(The bull Must smash all three buttons so the door will open) Cause i get a message:\"cannot Overlap Special Triggers\"
2.Then I delete all triggers and try another way around, First I place heavy triggers for the door and the bull( and SEt the trigger code bits) And then I trigger the Animations! but Then when I tested it i realized That When the Bull hits The Button The Animation Doesnt start and the button remains not broken until he hits all three buttons and the doors open But then Suddenly All Buttons Appear Broken.....I dont Know what to do someone plz help
Trigger and the button remains not broken! But When I make the bull Hit all three buttons Suddenly All Three Appear Broken And The Door Opens! Someone please! I will explain more in detail if needed....


I think I might know what you need to do, I saw it on a tutorial on for another type of puzzle, but I think it uses the same concept...
so do what you did the first time, but instead of triggering the door, trigger a rolling ball that is in another room Lara cannot get to. the rolling ball will trigger the door to open and it you have three of them, then you can set the code bits in each of the triggers. I think that explains it, but if not look at this tutorial (just the end part) and it explains what I'm talking about. .com/mirrorsandbeamstut.htm" title="http://www..com/mirrorsandbeamstut.htm" target="_blank">http://www..com/mirrorsandbeamstut.htm
Tomb Raider: LOST But Not Forgotten
Current Status: 50% done
Check out the trailer here.
 
 

2008-05-27 11:52
playerjck530  
Registrated Member
User's avatar
24 posts
Hello guys my level pack im making stats off with a cutscene but when i compiled it put it there and all that ;

INTRO.TR4 - works plays
ENTRANCE1.TR4 - crashes apon opening

i replaced entrance1.tr4 with tut1.tr4 and it DID NOT work so im confused

Should anyone need the project source?

Sorry if im bumping old thread
Last edited by playerjck530 on 2008-05-27 12:50
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2008-05-27 12:51
playerjck530  
Registrated Member
User's avatar
24 posts
I dont get it but TRNG left a surprise:

----------------------------------------------------

TRNG - Detected Unrecoverable Crash
Informations about current crash saved in following file:

"C:slopeLast_Crash_3.txt"

NOTE: you removed CRS (Crash Resume System). If you want avoid crashes you should enable newly CRS

----------------------------------------------------

Version=1.1.2.9
CRS=Disabled
Last diagnostic mexage:FileOpen - %s
Last directX error:
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON READ AT OFFSET 0x6852BF31
RECOVERABLE : YES
CRASH OFFSET: 0x6D919D4C
REGISTERS:
EAX=262FE48
EBX=2787160
ECX=262FE48
EDX=6D911B1C
ESI=163F40
EDI=6852BF01
EBP=262FE28
EIP=6D919D4C
ESP=262FE1C
DYNAMIC POINTER LIST:
------------------------------------------
00000000:Camera_Room
00000000:Camera_TargetRoom
0012FF4C:BaseSalvaStack1
0183FFB4:BaseSalvaStack2
0252FFB0:BaseSalvaStack3
00DB0670ointEnemyArray
00DB0560:StructEnemyArray
00D17320:ZonaFXBulbNemici
00DB0450:VettorePerFogBulb
00EB0020:SceneMemory
00D18028:VetEditObjects
00DB0240:Mex_savegame_Argd
01060048:ZonaParticelle
01160020:ZonaGameStruttureMesh
0106D250:ZonaPuntatoriGameStruttureMesh
010AD458:ZonaFogBulbs
------------------------------------------
Stack=0x262FE1C pContesto=0x262FB50 pInfoEccezione=0x262FB34
PRIMARY_STACK:
ESP=0x262FE1C
STACK_TRACE:
0x47BC0C
0x476D03
0x450447
0x41D238
0x47FBB0
0x44E616
0x44E294
0x451F84
0x451166
0x45EC81
0x475155
0x49E67C
0x49DF08
0x49E61D
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x12B12C
STACK_TRACE:
0x460046
0x43004F
0x41005C
0x440020
0x45004D
0x410050
0x480054
0x49005C
0x460020
0x450052
0x450053
0x450052
0x450053
0x4A6FE0
0x48D2F2
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x48CC6B
0x48CACE
0x49F26B
END_STACK_TRACE

OTHER_STACK:
ESP=0x183B194
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE

----------------------------------------------------
Version=1.1.2.9
CRS=Disabled
Last diagnostic mexage:Crash at 0x6D919D4C Reason: EXCEPTION_ACCESS_VIOLATION
Last directX error:
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON WRITE AT OFFSET 0xB
RECOVERABLE : YES
CRASH OFFSET: 0x7C809783
REGISTERS:
EAX=FFFFFFFF
EBX=776067E8
ECX=B
EDX=771A1018
ESI=771A1018
EDI=FFFFFFFF
EBP=262E6D8
EIP=7C809783
ESP=262E6A8
DYNAMIC POINTER LIST:
------------------------------------------
00000000:Camera_Room
00000000:Camera_TargetRoom
0012FF4C:BaseSalvaStack1
0183FFB4:BaseSalvaStack2
0252FFB0:BaseSalvaStack3
00DB0670ointEnemyArray
00DB0560:StructEnemyArray
00D17320:ZonaFXBulbNemici
00DB0450:VettorePerFogBulb
00EB0020:SceneMemory
00D18028:VetEditObjects
00DB0240:Mex_savegame_Argd
01060048:ZonaParticelle
01160020:ZonaGameStruttureMesh
0106D250:ZonaPuntatoriGameStruttureMesh
010AD458:ZonaFogBulbs
------------------------------------------
Stack=0x262E6A8 pContesto=0x262E3DC pInfoEccezione=0x262E3C0
PRIMARY_STACK:
ESP=0x262E6A8
STACK_TRACE:
0x1003CD89
0x410044
0x45002E
0x450058
0x100290AA
0x4A6CF8
0x4A6D20
0x100291C6
0x49DF08
0x10023741
0x49DF08
0x49DF08
0x4A5038
0x4A5463
0x464646
0x47BC0C
0x476D03
0x450447
0x41D238
0x47FBB0
0x44E616
0x44E294
0x451F84
0x451166
0x45EC81
0x475155
0x49E67C
0x49DF08
0x49E61D
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x12B12C
STACK_TRACE:
0x460046
0x43004F
0x41005C
0x440020
0x45004D
0x410050
0x480054
0x49005C
0x460020
0x450052
0x450053
0x450052
0x450053
0x4A6FE0
0x48D2F2
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x48CC6B
0x48CACE
0x49F26B
END_STACK_TRACE

OTHER_STACK:
ESP=0x183B194
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE

----------------------------------------------------
^ what does these logs mean?????
Jacks Mini Network

http://jacksmininetwork.co.uk/
 
 

2008-05-27 12:54
playerjck530  
Registrated Member
User's avatar
24 posts
i hear music that plays of the next level tho before the crash
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2008-06-24 07:29
dantheraider  
Registrated Member
User's avatar
97 posts
What about a frozen title tutorial?? I'm really struggling with this for some reason, I have tested it and it does not work. I changed TITLE2 back to TITLE in the script and now I am back to using the default TR4 one and I want everything to be made by me, with the exception of a good number of objects used through out my game.
Trail of the Unknown
And so it begins...excpect the unexcpected
Coming 2015!!
 
 

2008-06-30 15:53
macseth  
Registrated Member

33 posts
I need a tutorial for hole switches. I'm preparing everything as in oryginal game but when i turn Lara back to switch I can see what is behind it. I know I'm doing something bad, but to find out a tutorial might help.
Gdybym był anglikiem pisałbym czytelnie po angielsku. Ale zamiast tego sami widzicie.
 
 

2008-07-01 19:17
Piega  
Registrated Member

178 posts
Check cleopal project room 4 and 5. As for your problem you need to select the door to the little room where the switch is in and press the toggle opacity button. Texture it with the grey one from the little colored blocks below. The first is black (used to show horizons in game) next to it is the grey.
 
 

2008-11-02 18:29
Pfiesteria  
Registrated Member
User's avatar
110 posts
Could someone tell me what those annoying numbers next to the puzzle entries in the script.txt file mean and how I can work out my own? It might stop me from abandoning the LE again...
Everything...but nothing. Things change, but Lara's stayed surprisingly youthful over 13 years.
 
 

2008-11-04 14:25
-Kurtis-  
Registrated Member

87 posts
Quote (Pfiesteria @ 2-11-2008 18:29):
Could someone tell me what those annoying numbers next to the puzzle entries in the script.txt file mean and how I can work out my own? It might stop me from abandoning the LE again...

These numbers show that how big is object in inventory how fast it spins etc...
\"Every breath that you draw in this house is gift from Cortez Cardinal\"-Cortez Emilio Alejandro Jesus Cardinal
 
 

2008-11-04 19:20
Pfiesteria  
Registrated Member
User's avatar
110 posts
how do i work out my own? They're just so confuddling!
Everything...but nothing. Things change, but Lara's stayed surprisingly youthful over 13 years.
 
 

2009-01-23 21:57
bashar HELP! 
Registrated Member
User's avatar
94 posts
How do u make floating pillars :S in many TRLE levels i see pillars that are floating without anything supporting it on the floor. can someone tell me how to do that? im still a beginner
Would you hold it against me?
 
 

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