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> TRLE Search Engine> Forums > General TRLE Talk > Level Building Advice from the pros


2009-06-26 00:32
Cain Level Building Advice from the pros 
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A lot of people have been asking me recently about advice for how to make a good level. Here is my advice which i am absolutly sure will make anybody a good level builder.
I have compiled a list of my top 10 points to ensure a good level. I am sure experienced level builders will find it just as helpful as new level builders as noobody's experience can match up to mine.
But why am I doing this? Because I am sick and tired of playing substandard levels cluttering up my internet. I am sure the more people who read this then the more high quality levels will be released like mine.
Read and take note.

1) Make full use of the texture all buttons for quick room texturing.
2) Ensure each of your rooms has at least 10 enemies in.
3) Killing a single eel with the pistols takes approximatly 5 minutes, remember this if your game is a little short.
4) Find levels which you have completed years ago, add more enemies and upload it as if it is new, eg: the first time you opened the level editor.
5) Instead of placing ammo, place lots of guns instead.
6) Place 20+ big medipacks at the start of the game so you don't have to bother remembering to include them later. This can also apply to ammo and keys.
7) Use trigger pads, textured differently to your texture all room instead of bothering with switches.
8) The bike can kill t-rexes, use this if you haven't included a shotgun, also the bike is great for killing big rooms of enemies quickly, this can rack up the number of enemies in the level.
9) NEVER use lighting, it wastes valuable placing enemies time.
10) If your level has taken more than a day to make, it isn't worth the effort, cut your losses, upload it and start a new one.


I utilise some or all of these in every level I produce and as you have seen my levels are vastly superior to anyone elses. If you treat this list as a tick sheet you won't go far wrong.
Come on guys, I know you can all make good levels like I do.
Your helpful friend,
Cain.
cains back!!!!!!!
www.freewebs.com/cain-iamgood
cheak out my great website
 
 

2009-06-26 00:41
Aza  
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You, Sir, are a legend
 
 

2009-06-26 00:52
Cain  
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Quote (Aza @ 26-6-2009 00:41):
You, Sir, are a legend


thank you very much jaun
i hope no one has been saying your a number while i was away, i know you have a name buddy, (and that names jaun)

thaaaaaanks

i hope everyone finds it helpfull

cainy boy
cains back!!!!!!!
www.freewebs.com/cain-iamgood
cheak out my great website
 
 

2009-06-26 18:29
White Tiger  
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http://whitetigerstudio.webs.com

BTW. I don't take object/outfit requests anymore.
 
 

2009-06-26 18:53
Arakanga  
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Whoa. Now that's a real pro talking.
Oh mighty Lord! Why did you take my hair?!
Are you making a carpet for Heaven's stairs?!
---
Yes...the Worms. The Arrogant Worms.
 
 

2009-06-27 11:39
creamdonut  
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Funny... I haven't been around in ages, but our friend Cain is still around...
 
 

2009-07-15 21:22
joshkrz  
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Sorry, I know I'm new and that, but that dosent sound like very good level building to me...
 
 

2009-07-15 22:12
bedazzled  
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87 posts
It's meant as a joke just like Cain's levels
 
 

2009-07-16 00:46
joshkrz  
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Ahhh sorry for not understanding
 
 

2009-07-16 05:57
Tjw Croft  
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Quote (bedazzled @ 15-7-2009 22:12):
It's meant as a joke just like Cain's levels



You say that derogetoraly. I disagree with you. His levels are not a joke, they are just misunderstood.
Minak iem OhduK.- Welcome to the Delta quadrant(In Titauran)
 
 

2009-07-16 11:45
-Kurtis-  
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87 posts
Good advice
Now i know why my levels are bad
\"Every breath that you draw in this house is gift from Cortez Cardinal\"-Cortez Emilio Alejandro Jesus Cardinal
 
 

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